Working with raw WebGL
[ image source: the Khronos Group ]
For anyone getting started with doing graphics coding on the web, I highly recommend looking at THREE.js, which is an excellent library/API that wraps WebGL nicely and makes doing web 3D a whole lot easier.
But for those who want to dive into raw WebGL (which will give you a much better understanding of what’s happening under the hood), here are some links to get you started:
( 1 ) LearningWebGL.com
And, of course, just doing a web search on “webgl” will turn up a lot more resources for you as well.
Okay, I’ll keep this post short as I’m going to give a bit more love to THREE.js in my next post.