My “Diving In With WebGL” talk last night
[ image source: instagram.com/torontojs ]
My thanks to the gracious host, Tasveer Singh (@tazsingh), who has been running this meetup for just over a year now, for giving me the opportunity to come out and give the talk.
In retrospect, I think I gave a bit too deep of dive into the topic with my focus on raw WebGL (not for the faint of heart). But there were a few people in the crowd that had some graphics background from pre OpenGL ES days who provided knowing nods to some of my references.
I did promise all the attendees a follow up to provide them with starting points and resources for WebGL. So, here I’ll provide those in the next couple of blog posts … I’ll start with a few WebGL links for those ambitious enough to work with the raw 3D graphics API. But, I’ll also post a bunch of links for THREE.js, which is definitely the way to go if you are just getting started and don’t have a whole lot of experience with graphics programming.
Stay tuned for the next couple of posts for links to good reference & learning resources!